
gbMenu=new makeCM("gbMenu") //Making the menu object. Argument: menuname

//Menu properties   

gbMenu.frames = 0
gbMenu.pxBetween=0
gbMenu.fromLeft=0
gbMenu.fromTop=68  
gbMenu.rows=1 
gbMenu.menuPlacement="absolute"
                                                             
gbMenu.offlineRoot="" 
gbMenu.onlineRoot="" 
gbMenu.resizeCheck=1
gbMenu.wait=500 
gbMenu.fillImg=""
gbMenu.zIndex=400

//Background bar properties
gbMenu.useBar=1
gbMenu.barWidth="menu"
gbMenu.barHeight="menu" 
gbMenu.barClass="clBar"
gbMenu.barX=0 
gbMenu.barY=0
gbMenu.barBorderX=0
gbMenu.barBorderY=0
gbMenu.barBorderClass=""

//Level properties - ALL properties have to be spesified in level 0
gbMenu.level[0]=new cm_makeLevel() //Add this for each new level
gbMenu.level[0].width=110
gbMenu.level[0].height=25 
gbMenu.level[0].regClass="clLevel0"
gbMenu.level[0].overClass="clLevel0over"
gbMenu.level[0].borderX=1
gbMenu.level[0].borderY=1
gbMenu.level[0].borderClass="clLevel0border"
gbMenu.level[0].offsetX=0
gbMenu.level[0].offsetY=0
gbMenu.level[0].rows=0
gbMenu.level[0].arrow=0
gbMenu.level[0].arrowWidth=0
gbMenu.level[0].arrowHeight=0
gbMenu.level[0].align="bottom"

//EXAMPLE SUB LEVEL[1] PROPERTIES - You have to specify the properties you want different from LEVEL[0] - If you want all items to look the same just remove this
gbMenu.level[1]=new cm_makeLevel() //Add this for each new level (adding one to the number)
gbMenu.level[1].width=gbMenu.level[0].width -2
gbMenu.level[1].height=18
gbMenu.level[1].regClass="clLevel1"
gbMenu.level[1].overClass="clLevel1over"
gbMenu.level[1].borderX=0
gbMenu.level[1].borderY=0
gbMenu.level[1].align="right" 
gbMenu.level[1].offsetX=-(gbMenu.level[0].width-2)/2+20
gbMenu.level[1].offsetY=0
gbMenu.level[1].borderClass="clLevel1border"
